Media and Technology in Society

Technology and the media are interwoven, and neither can be separated from contemporary society in maximum core and semi-peripheral countries. Media is a time period that refers to all print, virtual, and digital way of communique. From the time the printing press turned into created (or even before), technology has motivated how and where records is shared. Today, it’s far impossible to talk about media and the methods societies talk with out addressing the fast-shifting tempo of technology alternate. Twenty years ago, in case you wanted to proportion news of your child’s delivery or a process merchandising, you phoned or wrote letters. You would possibly tell a handful of human beings, but you possibly wouldn’t name up numerous hundred, which include your antique high college chemistry trainer, to let them understand. Now, you may be a part of an online network of parents-to-be even earlier than you announce your pregnancy through a staged Instagram image. The circle of conversation is wider than ever and when we talk approximately how societies have interaction with technology, we must take media into consideration, and vice versa.

Technology creates media. The comedian e book you obtain your daughter is a form of media, as is the film you streamed for circle of relatives night time, the internet website you used to reserve takeout, the billboard you exceeded on the manner to choose up your meals, and the newspaper you study even as you had been looking forward to it. Without era, media could now not exist, however bear in mind, era is extra than just the media we’re uncovered to.

Categorizing Technology
There is not any one manner of dividing era into categories. Whereas as soon as it might have been simple to classify innovations inclusive of system-based totally or drug-primarily based or the like, the interconnected strands of technological development imply that advancement in one vicinity might be replicated in dozens of others. For simplicity’s sake, we are able to take a look at how the U.S. Patent Office, which receives patent packages for nearly all predominant improvements global, addresses patents. This regulatory body will patent 3 varieties of innovation. Utility patents are the primary kind. These are granted for the discovery or discovery of any new and beneficial technique, product, or system, or for a large improvement to present technologies. The 2nd sort of patent is a design patent. Commonly conferred in structure and industrial layout, this means a person has invented a new and authentic design for a synthetic product. Plant patents, the very last kind, apprehend the discovery of recent plant kinds that can be asexually reproduced. While genetically changed food is the new-button problem inside this class, farmers have lengthy been developing new hybrids and patenting them. A extra current example is probably food giant Monsanto, which patents corn with built-in pesticide (U.S. Patent and Trademark Office 2011).

Anderson and Tushman (1990) recommend an evolutionary version of technological alternate, wherein a step forward in one shape of technology results in some of versions. Once the ones are assessed, a prototype emerges, and then a duration of moderate adjustments to the technology, interrupted via a step forward. For instance, floppy disks had been stepped forward and upgraded, then changed via Zip disks, which were in turn progressed to the boundaries of the era and had been then replaced by means of flash drives. This is essentially a generational model for categorizing generation, wherein first-technology era is a noticeably unsophisticated leaping-off point that ends in an progressed 2nd technology, and so forth.

VIOLENCE IN MEDIA AND VIDEO GAMES: DOES IT MATTER?
The cowl of the Grand Theft Auto IV video game is shown.
One of the most popular video games, Grand Theft Auto, has frequently been on the center of debate approximately gratuitous violence in the gaming global. (Photo courtesy of Meddy Garnet/flickr)

A leaf through popular online game and film titles geared in the direction of kids and young adults shows the extensive spectrum of violence that is displayed, condoned, and acted out.

As a way to manual dad and mom in their programming selections, the movement photograph enterprise put a score gadget in place inside the Nineteen Sixties. But new media—video video games especially—proved to be uncharted territory. In 1994, the Entertainment Software Rating Board (ERSB) set a scores system for games that addressed issues of violence, sexuality, drug use, etc. California took it a step in addition by using making it unlawful to promote video video games to underage shoppers. The case caused a heated debate approximately non-public freedoms and baby safety, and in 2011, the U.S. Supreme Court ruled against the California regulation, declaring it violated freedom of speech (ProCon 2012).

Children’s play has often worried games of aggression—from cowboys and Indians, to law enforcement officials and robbers, to fake sword fights. Many articles report at the controversy surrounding the suggested link between violent video video games and violent behavior. Is the link actual? Psychologists Anderson and Bushman (2001) reviewed 40-plus years of research on the difficulty and, in 2003, determined that there are causal linkages between violent video game use and aggression. They found that kids who had just played a violent video game confirmed a direct increase in hostile or aggressive mind, an increase in competitive emotions, and physiological arousal that multiplied the possibilities of appearing out competitive behavior (Anderson 2003).

Ultimately, repeated publicity to this type of violence leads to accelerated expectancies that violence is a solution, accelerated violent behavioral scripts, and an elevated cognitive accessibility to violent conduct (Anderson 2003). In brief, folks that play a variety of these video games locate it less complicated to assume and get right of entry to violent solutions than nonviolent ones, and they may be much less socialized to peer violence as a poor. While these facts do now not suggest there is no position for video games, it must deliver gamers pause. In 2013, The American Psychological Association started an expansive meta-analysis of peer-reviewed studies reading the impact of media violence. Results are expected in 2014.

Types of Media and Technology
Media and technology have developed hand in hand, from early print to modern guides, from radio to tv to movie. New media emerge continuously, such as we see within the online world.

Print Newspaper
Early varieties of print media, discovered in ancient Rome, were hand-copied onto forums and carried around to maintain the citizenry knowledgeable. With the invention of the printing press, the way that people shared ideas modified, as facts could be mass produced and stored. For the first time, there has been a way to unfold expertise and statistics more successfully; many credit this development as main to the Renaissance and in the end the Age of Enlightenment. This isn’t to mention that newspapers of old have been greater truthful than the Weekly World News and National Enquirer are nowadays. Sensationalism abounded, as did censorship that forbade any subjects that would incite the populace.

The invention of the telegraph, inside the mid-1800s, changed print media almost as much because the printing press. Suddenly statistics may be transmitted in minutes. As the 19th century became the twentieth, U.S. Publishers including Hearst redefined the world of print media and wielded an tremendous quantity of power to socially assemble countrywide and global occasions. Of course, at the same time as the media empires of William Randolph Hearst and Joseph Pulitzer have been developing, print media also allowed for the dissemination of countercultural or innovative substances. Internationally, Vladimir Lenin’s Irksa (The Spark) newspaper became posted in 1900 and performed a function in Russia’s developing communist movement (World Association of Newspapers 2004).

With the invention and big use of tv within the mid-twentieth century, newspaper flow steadily dropped off, and inside the 21st century, circulate has dropped similarly as extra humans flip to net news websites and different styles of new media to live informed. According to the Pew Research Center, 2009 noticed an unprecedented drop in newspaper stream––down 10.6 percentage from the yr before (Pew 2010).

This shift far from newspapers as a supply of facts has profound results on societies. When the information is given to a huge various conglomerate of human beings, it must maintain a few stage of extensive-based totally reporting and balance so as to enchantment to a broad target market and maintain them subscribing. As newspapers decline, information assets emerge as more fractured, so every section of the audience can select mainly what it wants to pay attention and what it wants to keep away from. Increasingly, newspapers are moving on line in an try to remain applicable. It is difficult to tell what effect new media systems could have on the way we receive and method facts.

Increasingly, newspapers are transferring on line in an try to remain relevant. It is hard to tell what impact new media structures may have at the way we receive and method data. The Pew Research Center’s Project for Excellence in Journalism (2013) pronounced that audiences for all of the major news magazines declined in 2012, though digital ad revenue extended. The equal document suggested that, even as newspaper movement is holding regular at round $10 billion after years of decline, it’s miles digital pay plans that allow newspapers to keep their heads above water, and the virtual advert revenue this is growing for news magazines isn’t enough to catch up on print sales loss in newspapers.

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